![]() Permission is hereby granted, free of charge, to any person In figure 3 you can see the cone's "Ambient Strength" animated with "Constant" tweening"and the sphere's "Ambient Strength" animated with "Linear" tweening" If we want the value of "Ambient Strength" to remain at 0% from frames 0 to 99, then jump to 100% at frame 100, what we want is called "Constant interpolation", sometimes called a staircase. This behaviour is called "Linear " tweening Often, you will want your values to ramp up from one key to the other at a steady rate in our example, at frame 40 we would like to have "Ambient Strength" at 40%, and we want it to be 90% at frame 90. ![]() What this means is, the value of "Ambient strength" will slowly start increasing from frame 1 to 50, speeding up, then from frame 50 to 99 it slows down until it reaches 100% ![]() The act of computing in-between values is called "interpolation" or "tweening".īy default Daz Studio uses "Hermite" or "Splined" tweening to compute the in-between values. Say we create 2 keys for "Ambient strength", the first one at frame 0 with a value of 0% and the other at frame 100 with a value of 100%įor frames 1 to 99, Daz Studio is in charge of computing the value of "Ambient strength", a value somewhere in-between 0% and 100%. The material properties marked as "Type Float" ( see figure 1 ) have an extra animation feature, you can control their "tweening".Įxample, the property named "Ambient strength"
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